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RoboCop is Pure Nostalgia feature
2024.05.09

RoboCop is Pure Nostalgia

In the world of video games, there’s nothing quite like the thrill of revisiting a beloved franchise from your childhood. Recently, I had the opportunity to dive into RoboCop: Rogue City, a game that brilliantly resurrects the spirit of the classic 80s cyborg cop.

The Nostalgia Factor

From the moment you boot up the game, the nostalgia factor hits you like a well-aimed round from RoboCop’s signature Auto-9 weapon. The original actors’ voices and faces, such as Peter Weller’s portrayal of RoboCop, are faithfully recreated. The gritty style and familiar locations of a dystopian Detroit all contribute to a sense of warm familiarity. It’s like stepping back into a world you thought you’d left behind, but finding it just as captivating as ever.

It’s worth noting that the game completely ignores the 2014 remake, directed by the Brazilian José Padilha.

However, this familiarity can also work against the game. The original RoboCop movies were clearly low-budget productions, and while the game does an excellent job of recreating their aesthetic, it can sometimes feel a bit too faithful. Some areas of the game feel a bit sparse and could have benefited from a bit more detail or variety.

Despite this, RoboCop: Rogue City doesn’t shy away from the source material. It embraces the original’s super violent, yet goofy nature. The game is a bloody ballet of bullets and one-liners, a testament to the enduring appeal of the RoboCop franchise. It’s clear that the developers have a deep love and understanding of what makes RoboCop so iconic.

Robocop

Graphics and Gameplay

The graphics are top-notch, with detailed environments and character models that bring the dystopian future of Detroit to life. However, the game’s AA budget is evident in some areas, such as the facial animations during cutscenes, which can be a bit of a detriment. Fortunately, these cutscenes are not crucial to the overall gameplay experience.

The gameplay is straightforward but effective, offering a satisfying experience despite its simplicity. The core mechanics involve aiming and shooting, with little strategy required. This doesn’t detract from the enjoyment of mowing down waves of criminals with RoboCop’s iconic gun. The game offers a variety of weapons, but RoboCop’s signature sidearm is often the most efficient choice due to its infinite ammo. It requires a bit of determination from the player to actually care to use other guns like bazookas, shotguns, or even throwing chairs and monitors at enemies, despite being fun.

One downside of the game is its lack of difficulty. For the most part, the game is quite easy, with only the final boss providing a significant challenge. Additionally, the mini-bosses can be easily exploited by hiding in blind spots and shooting, which takes away from the excitement of these encounters.

Classic robocop poster

The Story

The story of RoboCop: Rogue City is delightfully cheesy, but it doesn’t innovate much. It uses several tropes from the original movies, and some beats even seem like they’ve been copy-pasted from the source material. The villain, known as “The New Guy,” is a classic RoboCop bad guy, and the plot involves nuke drug, a scheme to replace RoboCop with a fully mechanical cop, and a second-in-command trying to climb the corporate ladder. It’s all very RoboCopy and fans of the franchise will appreciate the nods to the original films. However, the game’s story is not its strong suit, and it’s clear that the focus was on gameplay rather than narrative.

The RPG elements of the game are simple but add a layer of depth to the gameplay. You can upgrade various aspects of RoboCop, from his weapons to his targeting system. While none of these upgrades are essential, they do make the game a bit easier and more enjoyable. Additionally, the game features side characters that you can interact with, but none of them are particularly fleshed out. They’re not irritating, but they don’t add much to the overall experience.

Classic robocop poster

A Parallel Surprise

One of the most pleasant surprises while playing, I searched for news about the cast and the universe, I ended up discovering a documentary titled RoboDoc: The Creation of RoboCop (8★★★★★★★★). This four-episode series features interviews with all the cast and crew of the original 1987 movie, providing a behind-the-scenes look at the making of the film. It’s a fascinating watch, full of easter eggs and insights into the precarious and tense shooting environment. The documentary reveals the struggles the filmmakers faced, from fights over budget to disagreements about artistic vision. It’s clear that the creation of RoboCop was a labor of love, and the documentary does an excellent job of capturing that spirit.

RoboCop: Rogue City is a nostalgic trip down memory lane that respects its source material while offering a fun and engaging gameplay experience. The graphics are impressive, the gameplay is satisfying, and the cheesy story is a loving homage to the original films. While may not be groundbreaking, it’s a solid shooter that’s worth checking out for fans of the franchise or anyone looking for a good time. And if you’re a fan of the original movie, be sure to also check out the RoboDoc documentary.

My Rating: 8★★★★★★★★
The Forgotten City feature
2024.03.24

The Forgotten City

In the vast landscape of video games, it’s a rare gem that can truly captivate and immerse you in its world. Originally born as a mod for Skyrim (9★★★★★★★★★) (which I’ve never played), The Forgotten City has since evolved into a standalone game that masterfully weaves together elements of Roman mythology, time loops, and detective work. Having heard the whispers of its brilliance, I found myself irresistibly drawn to it, and after spending nearly 13 hours-straight unraveling its mysteries, I can confidently say that it exceeded my expectations.

The titular forgotten city

From the moment you step into its realm, it presents a visual feast. The game’s graphics are nothing short of stunning. The city itself is a character in its own right, with its crumbling ruins, intricate architecture, and a palpable sense of history that seeps from every stone. The developers have truly outdone themselves in creating a world that is as beautiful as it is mysterious.

The gameplay of The Forgotten City is a masterclass in incentivizing exploration and experimentation. As you navigate the city and its inhabitants, you’re encouraged to delve deeper, to ask questions, and to test the boundaries of the world around you. This isn’t a game that holds your hand; instead, it trusts you to find your own way, to make your own mistakes, and to learn from them. While it may not reach the heights of detective work seen in games like Return of the Obra Dinn (9★★★★★★★★★) it still offers a satisfying and engaging experience for those who enjoy unraveling mysteries.

The characters are, for the most part, fascinating and well-developed. Each has their own story to tell, their own secrets to hide, and their own role to play in the grand tapestry of the game’s narrative. The voice acting is top-notch, bringing these characters to life in a way that makes you genuinely care about their fates.

Citizens

The story is a captivating and intricate web of mystery and intrigue. It uses, and at times subverts, the tropes of time travel stories to great effect. It unfolds gradually, revealing its secrets layer by layer as you delve deeper into the game. The narrative is a testament to the power of storytelling in video games, demonstrating how a well-crafted plot can draw you in and keep you hooked for hours on end.

However, the game’s ending, while satisfying in its own right, feels somewhat rushed. In a sudden flurry of exposition, villains explain their motivations and actions in a manner reminiscent of an old James Bond movie. This hasty revelation, while providing necessary closure, lacks the nuanced build-up that characterizes the rest of the game.

“The Many Shall Suffer for the Sins of the One”

The punishment
Every one will be turned into gold if even a single person commits a sin

Despite this minor flaw, The Forgotten City is a standout game that offers a unique and immersive experience, offering insights into Roman and Greek cultures that will appeal to history buffs and newcomers alike. A shining example of what can be achieved when creativity, passion, and skill are combined in the world of game development.

My Rating: 10★★★★★★★★★★
Game List 2023 feature
2023.12.31

Game List 2023

Every year, I try to compile a list of games, books, and movies I experienced. For the complete list, check the Ratings. Here we go (sorted by rating then alphabetically)!

This year my game library is over 1000 games. 1/3 I’ve never touched it. 1/3 I’ve barely played. So I can stop buying games for a while and still have a lot of fun.

Finished

  1. Battlefield V (9★★★★★★★★★): Only played the single-player campaign, and like its predecessor Battlefield 1 (9★★★★★★★★★), I loved it. Short stories about multiple characters and theaters of war, each with unique mechanics.
  2. Hades (9★★★★★★★★★): An amazing game loop, showcasing the best of the rogue-like “dying and repeating” gameplay. The dialogue options and voiced characters are nothing short of amazing.
  3. Skyrim (9★★★★★★★★★): After a decade, I’ve finally completed the Dragonborn legend in the land of the Dovah! After watching some hilarious videos of The Spiffing Brit channel exploiting its mechanics, I was convinced to restart. I installed a dozen mods to enhance visuals and UI. It’s much better.
  4. Assassin's Creed Syndicate (8★★★★★★★★): Surprisingly good. Reasonably relatable protagonists. Good gameplay loop despite repetitive side missions and a lackluster current-time storyline.
  5. Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (8★★★★★★★★): Hilarious fun in an experimental game. Top-notch story and humor. And it’s free!
  6. Strange Horticulture (8★★★★★★★★): A unique puzzle about selecting flowers based on descriptions, hints, and clues about their usefulness. The Cthulhu-lite underlying story adds a nice touch.
  7. 3 out of 10 Season 2 (7★★★★★★★): Not innovative and sometimes boring. As a game developer, I have a deeper appreciation of its humor.
  8. Call of the Sea (7★★★★★★★): Short puzzle story game with a Lovecraftian-ish theme.
  9. Cube Escape Paradox 1 (7★★★★★★★): The first half of the puzzle game (a full game by it’s own) is free. Escape room-like gameplay with a mysterious plot. Part of a broader multimedia experience (with a movie and a second game to complement the story).
  10. Homeworld: Deserts of Kharak (7★★★★★★★): Visually adorable, nice story (though a bit confusing for those not remembering the main game story). Focused on combat without major building elements.
  11. Lucifer Within Us (7★★★★★★★): A quite nice short adventure with a dark them.
  12. Quadrilateral Cowboy (7★★★★★★★): A crazy hacker game with multiple ways to solve puzzles and unique visuals.
  13. The Fall (7★★★★★★★): A puzzle (with little action) short game with a nice premise and story.
  14. Bernband (6★★★★★★): An experimental sensorial game, a true walking simulator focused on relaxation. And it’s free.
  15. Dear Esther (6★★★★★★): A visually stunning riddle wrapped in an enigma, perfect for gamers who like their plots like abstract art.
  16. Ghostwire Tokyo (6★★★★★★): The first moments of the game I was expecting an horror game. The mood starts definitively scary. But after a couple of hours, I found out that stealth is almost a cheat, except some bosses. The open world collectibles are 99.999% pointless.
  17. Old Mans Journey (6★★★★★★): A little relaxing game about an old man traversing landscapes. Doesn’t harm but doesn’t make a dent either.
  18. Oxygen Not Included (6★★★★★★): Klei_ is not famous for the RTS genre, but they tried to mix RTS with survival like Don’t Starve. Not great, but enjoyable.
  19. Shadow of the Tomb Raider (6★★★★★★): It tumbles through the jungle, where combat feels like a chore, traversal lacks thrill, and the storyline and characters are as cookie-cutter as they come.
  20. The Silent Age (6★★★★★★): A short puzzle story. Nice, but not remarkable.
  21. Rage 2 (5★★★★★): The gameplay is good, but the story is passable. It seems rushed, as the final 25% of the map is kind of irrelevant. I prefer Mad Max (7★★★★★★★) or Just Cause 3 from the same developer.
  22. Baba Files Taxes (4★★★★): An experimental game from the same developer of Baba Is You (7★★★★★★★).

Currently Playing

  1. Beyond: Two Souls (8★★★★★★★★): Starting this story-driven game with my wife. Expecting to finish it in the next couple of weeks. Heavy Rain probably coming next.
  2. Deathloop (8★★★★★★★★): In the middle of the game and loving it. The protagonists are amazing, though some “bosses” are a bit wacky. The personalities are hard to define, but hoping to get used to them. Notably, it seems a bit too easy.
  3. Metal Gear V: The Phantom Pain (8★★★★★★★★): Tried playing it years ago and found the story hyper confusing. Giving it another shot now, realizing Kojima aimed for an analogy with real-world references. Similar to Death Stranding (7★★★★★★★).
  4. The Dungeon of NaheulbeukThe Dungeon of Naheulbeuk: The Amulet of Chaos (8★★★★★★★★): Didn’t see it coming, a genuinely funny classic turn-based RPG with top-notch humor.
  5. Mortal Shell (8★★★★★★★★): A tough-as-nails romp through a beautifully haunting and punishing world where every victory feels well-earned. My Xbox controller stopped working, so it’s waiting for a fix.
  6. Paradise Killer (8★★★★★★★★): CRAZY! Do not let the visuals fool you. Amazing. Loving this amazing true detective game where, as far as I know, you can draw any conclusion you want.
  7. Desktop Dungeons (7★★★★★★★): I’ve played a demo web version of it ages ago and i liked so much that I’ve even bought Dungeons of Dredmor by mistake. I’ve never remembered the name the one I liked but recently they created a remaster and gave the original for free. Very clever and hard.
  8. Duskers (7★★★★★★★): Recommended by RPS and released free on Epic Game Store. Unique visual presentation of this Matrix rogue-like.
  9. Overland (7★★★★★★★): A puzzle game with a post-apocalyptic theme.
  10. Subnautica (7★★★★★★★): Played it years ago, enjoying the open nature of the game. Playing again to finish it.
  11. The Outer Worlds (7★★★★★★★): A recent addition from Amazon Prime Gaming, just scratching the surface.
  12. Pikuniku (6★★★★★★): Kinda kids game, very welcoming.
  13. Titan Souls (6★★★★★★): An indie game expanded from a 48h game competition, really nice. Got a bit lost in the map, but the bosses are unique and challenging.

Not finished yet (for one reason or another)

Many projects barely begun. Installed to test, but mostly in limbo—WIP or collecting dust. Unfinished tales of exploration and hesitation.

  1. Disco Elysium (9★★★★★★★★★): Holy moly! Got it from my brother on my birthday, had only a couple of minutes to play, but it’s already shaping up to be a favorite.
  2. Astrologaster (8★★★★★★★★): Indie small game with crazy humor. Liked it very much so far.
  3. Black Mesa (8★★★★★★★★): The official/unofficial Half-Life 1 remake. Superb! Curious to see what the fuss was about HF1 after finishing Half-Life 2 (8★★★★★★★★) last year.
  4. Gris (8★★★★★★★★): Beautiful first level.
  5. Shadow Tactics (8★★★★★★★★): Liked the thinking in this game. Definitely one I’ll try to complete sooner than later.
  6. Supraland (8★★★★★★★★): Harder and much longer than anticipated, but loving the sarcastic tone and bucketload of jokes.
  7. Thronebreaker (8★★★★★★★★): A great RPG using the core mechanics of the Gwent card game. Unique premise and a VERY fun game.
  8. Unravel Two (8★★★★★★★★): Still to finish with my wife. Slow-paced and forgiving, allowing infrequent plays.
  9. War of Mine (8★★★★★★★★): Far into my third playthrough, but still to survive and see the game credits.
  10. While True Learn (8★★★★★★★★): Logic programming puzzles. Amazingly fun and challenging for a programmer. The special bonuses for optimized solutions request multiple plays for each scenario.
  11. Baba Is You (7★★★★★★★): Played some levels, up to the second or third “world.” SUPER clever.
  12. Cloudpunk (7★★★★★★★): Weird visuals and relaxing gameplay. You’re a taxi driver in a special city.
  13. Death Stranding (7★★★★★★★): Kubrick walking simulator. Paused to focus on Metal Gear V: The Phantom Pain (8★★★★★★★★) for a better understanding of Kojima’s latest endeavors.
  14. Deus Ex: Mankind Divided (7★★★★★★★): liked the first title, Deus Ex: Human Revolution (8★★★★★★★★), but this one is a far inferior game. The story is not nice and the gameplay is not fun so far.
  15. Heaven’s Vault (7★★★★★★★): Highly anticipated game, played a bit and liked the story so far. Space for multiple run-throughs to explore all possible branches (not sure if I would do it tough).
  16. Observation (7★★★★★★★): Excellent storytelling despite clunky controls. Removed to free up space; redoing the narrative may be challenging after a couple of months.
  17. Superhot Mind Control Delete (7★★★★★★★): Played several levels already, yet to finish.
  18. Surviving Mars (7★★★★★★★): Played a couple of times but never completed a single level. It’s dry.
  19. Breathedge (5★★★★★): This “Subnautica in space” is funny, but the gameplay loop is not engaging. Considering giving up on this.

Continuous playing

I play them eventually. Most of them, are strategy games. Nothing new from last years list, except:

  1. Fall Guys (8★★★★★★★★): I’ve finally got it working on Linux (not trivial due the anti-cheat components), so I could play alone and with my wife this funny little-hearted game. It’s controls are easy enough for my wife to try playing a competitive game.

Next games on my radar

Finally, here is a list of games that I already have in my collection that I plan to play in the next months. Its a bit ridiculous to talk about next game, considering the amount of unfinished ones, but the catalogue is so vast that I can afford to play ahead.

  1. Doki Doki Literature Club: Not particularly my style, but intrigued due to the positive reviews. Played for just a handful of minutes.
  2. Ghost of a Tale: Followed the development process for quite some time because it was made using Unity3D. It looks adorable.
  3. Heavy Rain: Planning to play this critically acclaimed story-driven game from Quantic Dream with my wife.
  4. Hitman: Never finished Contracts due to perfectionism. Hoping to play more relaxed with this one.
  5. Prey Mooncrash: I’m a fan of time travel/ time loop ideas. I bought it but days later I got Deathloop (8★★★★★★★★) (following game from the same company) for free.
  6. Undertale: Started several times, but the lack of synced saved games (using Steam) made me start over each time.
  7. We Are There Together: Bought to play with my wife, but not included in Play Together on Steam. Considering convincing another soul to play with me
  8. XCOM 2: Received praises in the past few years. Time to take a look at it.
My Curated Intellectual Breakfast: The RSS feature
2023.05.14

My Curated Intellectual Breakfast: The RSS

“Why on earth is he going to talk about RSS feeds? Are we in 2005?”

Here’s the thing, folks: I’ve been sailing the RSS ship since… well, since forever. And let me tell you, it’s a life preserver in the ocean of digital drivel. It’s one of whose old techs that still works. Like vinyl record.

For the uninitiated, RSS stands for Really Simple Syndication, but I like to think of it as my personal Reality Sanity Saver. You know, the kind that lets you pick and choose which parts of the internet merit your precious, coffee-fueled attention.

Oh, the power of choice! That moment when you realize you’re not at the mercy of an algorithm, but instead the captain of your own content ship. Algorithms, bless their binary hearts, can indeed serve up some delightful new discoveries. But put them in charge of your entire digital diet, and you’re headed for a feast of uniformity, a banquet of sameness, a veritable smorgasbord of manipulation. It is a breath of fresh air in the stale, algorithm-driven room of the internet. It’s the thrill of taking the steering wheel back from the autopilot, the rush of reclaiming your own digital destiny.

And the best part? RSS is the master key that unlocks all the doors. It’s the universal remote for your digital subscriptions.

  • Blogs? Check.
  • YouTube? Check.
  • Mastodon. Check (take that Twitter!).
  • And podcasts, the beloved companions of long commutes and cleaning sprees? Absolutely Check!

It’s a central hub, a one-stop-shop for all your curated content needs.

So, if you’ve ever felt like you’re just a passenger on the algorithm express, it might be time to grab your RSS ticket and hop aboard the train of choice. Trust me, the view is much better when you’re the one choosing where to go.

A Good Recipe

A good recipe:

  • Frequency
  • Niche and curation
  • Direct and simple

A good RSS feed is a bit like finding a good taco truck. It needs to show up frequently enough to quell your hunger, but not so often that it’s parked outside your house daily, taunting you with the smell of fresh guacamole. Nobody needs that kind of stress.

Forget about generic news sites that offer a one-size-fits-all approach. This feed takes things up a notch by diving deep into the realms of specialized subjects that truly tickle your curiosity. It’s like having a knowledgeable friend who understands your unique interests and serves up a delectable array of valuable and thought-provoking content, specially curated to satisfy your intellectual appetite. It should not target the mainstream.

Rather than relying on clickbait, it offers high-quality articles, in-depth analysis, and engaging discussions that satisfy your intellectual appetite. The focus is on substance, catering to true enthusiasts who seek valuable information without the need for gimmicks. The goal is to leave you fulfilled and craving for more in your chosen niche.

My Menu

So, what’s in this assorted bag of digital candy, you ask? Well, it’s an eclectic mix of games, boardgames, game development, programming, business, writing, photography, politics, personal, education, site, and fun. Well… just like this blog.

My RSS feeds have a surprising amount of video channels. I’ve got this sneaky trick where I automatically set watch them at 2x speed. It’s like time travel, but without the pesky paradoxes. For text, I use a Text-to-Speech plugin called Read Aloud in my Firefox browser because, frankly, my eyeballs need a break sometimes.

Continuing the practical advices: I use Feedly. Originally, I was a Google Reader groupie (may it RIP), and for a hot minute, I self-hosted on a TinyTiny RSS server. But Feedly and I, we have a thing now.

In the upcoming posts, I will be sharing a collection of sites that I personally enjoy following. These sites cover a wide range of categories, reflecting my diverse interests. By exploring these sites, you can discover new content and choose what appeals to you. Some feeds may have fallen into obscurity, while others are eagerly anticipated additions. It’s a dynamic reflection of my varied interests and the fascinating topics that capture my attention. From technology and science to art and literature, these sources offer a variety of interesting topics. Join me as we navigate through this curated selection of sites, and perhaps you will find some new favorites along the way.

Shadow of the Tomb Raider feature
2023.05.09

Shadow of the Tomb Raider

As a seasoned veteran of Lara Croft’s archaeological escapades, having played and appreciated both previous entries (Tomb Raider (7★★★★★★★) and Rise of the Tomb Raider (7★★★★★★★)), I approached Shadow of the Tomb Raider with a certain level of trepidation. I was still hopeful that this game could rise above the notorious “third entry curse” (Godfather III, anyone? How about Spider-Man 3’s toe-curling emo dance sequence?). We’ve all seen once-great franchises stumble at the last hurdle. So, while trilogies can indeed be a challenging undertaking, Yet, as I navigated through its convoluted narrative and lackluster mechanics, I couldn’t help but wonder whether the developers were simply contractually obliged to create a third entry, rather than being genuinely inspired to conclude Lara’s journey with the grandeur it deserved.

Shadow tomb raider core loop

Not-Action-Nor-Adventure Genre

The encounters are spaced too far apart, akin to a meal where the appetizer arrives just as you’re considering leaving the restaurant due to hunger. And when the combat does arrive, it’s a jarring mix of laughable ease and sudden, brutal difficulty. It’s as though the game can’t decide whether it wants to be a relaxing stroll in the park or an uphill marathon in the scorching sun.

The game heavily leans towards an Arkham-esque stealth approach, with most enemy encounters designed around small groups of foes. This could have provided an interesting strategic twist, but insteadm it feels like a mechanic imposed upon the player rather than an organic choice. Guns, and headshots, in particular, feel less impactful as even naked natives use ornamental cloth helmets that protect them from bullets. And while I appreciate a good challenge, trying to accurately shoot rapidly moving targets, even with a keyboard and mouse, is akin to trying to thread a needle while riding a rollercoaster - it’s more frustrating than fun.

Ah, but let’s not forget about the traversal challenges. You’d think that scaling cliff faces, diving through underwater caverns, and swinging over death-defying gaps would hold a certain amount of adrenaline-pumping excitement. The traversal is devoid of any real danger or skill, with most routes clearly signposted and any potential excitement systematically wrung out. They’re akin to a rollercoaster that only moves at a snail’s pace - sure, it’s technically a ride, but you’d have more fun reading the safety instructions.

On Trello, It’s Great

The crafting and skill tree systems… It’s almost as if the developers wanted to include a crafting system just to tick a box, without any tangible benefit to the player. I always play in my regular hoarding mode, gathering resources like a kleptomaniac squirrel preparing for eternal winter, only to discover the fruits of your labor are about as appetizing as a rotten acorn. These systems are like meticulously building a Lego tower, only to realize it serves no functional purpose.

Despite diligently upgrading guns, swapping armor, and unlocking new abilities, their impact on gameplay is disappointingly negligible. It’s a classic case of sound and fury signifying nothing. I spent hours scouring every nook and cranny, amassing all but two skills and fully upgrading my gear, yet the final encounters were no different than when I first started. It’s as if Lara’s arsenal of skills and equipment is just window dressing on a storefront with nothing inside.

The only equipment that does make a noticeable difference is the Metroidvania-style tools, which grant access to new areas. Yet even these feel less like exciting new additions to your repertoire and more like a set of janitor’s keys, tediously unlocking doors rather than opening up thrilling gameplay possibilities.

Shadow tomb raider latino salad

Too Long; Don’t Play

And then there’s the story. The narrative, a key component in any Tomb Raider game, has been left in ruins, more nonsensical than a Shakespeare play translated by Google. It revolves around a Mayan prophecy of the apocalypse that, for reasons, can only be thwarted by a small Peruvian mini-civilization centuries-old. It’s an absurd premise that strains the suspension of disbelief to its breaking point. One imagines the writers sitting around a table, throwing darts at a board covered in random plot ideas, and deciding to just include them all.

The villain of the piece is a peculiar chimera of conflicting elements as if the developers couldn’t decide on a single identity and decided to simply combine two wildly disparate ones. He’s a jungle native, steeped in the rich culture and history of his people, while simultaneously acting as the leader of a multitrillion international organization. It’s a bizarre mix that’s as jarring as a Japanese haiku stuffed into a Lord of the Rings epic.

The game also introduces a multitude of side characters – a queen, a future king, a mighty village warrior – yet fails to imbue them with any real substance or relevance. They flit in and out of scenes like fireflies in the night, their names and stories evaporating from your memory almost as soon as they leave the screen. Even Jonah, Lara’s trusty sidekick, oscillates wildly between near-death experiences and nonchalant used to be an adventurer before taking an arrow in the knee talk to BFFs natives he just met.

All in all, Shadow of the Tomb Raider feels like an imitation of its predecessors, a pale shadow lacking the vibrancy and excitement that defined earlier entries. It’s like being served a store-bought cake when you’re used to homemade - sure, it’s technically cake, but it’s missing the love and care that makes it special. The game is not without its moments of brilliance – a picturesque vista here, an intriguing ancient riddle there – but they are few and far between.

Quick note: who are those people that construct colossal and intricate structures, BTW? They were certainly the most advanced civilization that that time. Or aliens. Definitively aliens

My Rating: 6★★★★★★
Metacritic: 77
Bruno MASSA