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Life of Pi feature
2013.07.22

Life of Pi

Great visuals. That is by far the most commented and notorious quality of this touching movie. This film have several common qualities with Cast Away. The main character, because of an disaster, is isolated to the world. Alone, he enters into a routine in order to maintain sanity. But from external eyes, it seems that they are, in fact, becoming lunatic.

This piece is beautiful not only for the eyes, but also for the heart. The main message is tolerance. Tolerance especially towards religion choices. It is very linked to religion theme, while not a sermon.

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The main problem of the film is the somewhat long sequence of loneliness. While important to give motive to the religion, it is long enough to make some people sleep.

In the end, I recommend you to watch to reflect. Probably the book that inspired the film is more deep, but this piece is strong enough to provoke some thinking about religion, personal choices and differences.

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My Rating: 7★★★★★★★
Metacritic: 79
Rotten Tomatoes: 86
Bastion feature
2013.07.14

Bastion

I’ve heard about Bastion for quite some time. People love it as a very refined indie game. This review aims to confirm all you heard elsewhere: Bastion is a lovely game and I’m both happy and sad for finishing it.

Core mechanics are the main success factor presented. The fluid gameplay makes it accessible for almost everyone. He combat is satisfying and challenging. There are enough weapons to make you believe there is a variety, but not much to make you think there are just for filling in content. Each weapon requires a different play style

The graphics are great. It was given a lot of work to give Bastion a singular look. Its cartoonish characters and hand maid painted scenarios are richly detailed. You will believe in the universe.

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The enemies are also nice looking as well animated. They have different tactics and you have to fight them with a strategy, especially in the later levels and the arena.

But the most notable and unique feature of this game is the narrator. The whole story is from the point of view of an old man that follow the trajectory of the Kid to restore the Bastion to its former glory. The uniqueness is: he speaks the whole time! In the middle of the action, the narrator comes with fun comments. Sometimes it might get a bit annoying, but I personally felt as an amazing immersing technique.

You must try it. It is available on every platform, including browsers, so there is no excuse.

My Rating: 9★★★★★★★★★
Metacritic: 86
Geralt of Rivia 2 feature
2013.04.29

Geralt of Rivia 2

It has been almost 2 years since I bought, at the release date, The Witcher 2. I played it furiously for a whole week. Maybe 40 hours. But one day I went to a 4 day travel and I totally lost the momentum.

I must confess that the review I wrote by 2011 I had not yet finished the game, but very much close to the ending.

Lately, news about the third installment emerge every day. I was caught by a nostalgia and shame. I recommended the game to all people that I talked to. I love the series. I found an inner strength to re-enter it’s universe. Loading a more-than-a-year-ago saved game, I was able to finally finish the game. I originally bought from gog.com, the CD Projekt distributing company. I don’t even remember why I got it again from Valve’s Steam, but there it was.

Now I revisit my original review with new insights.

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How superb are the visuals!  A totally unknown polish company manage to create a top 5 best looking game of all history, imo. The lights and color palette are amazing. The details presented in their 3D models are also incredible. Geralt of Rivia is very richly designed, with nice clothing. The same for the other characters and the scenes. Castles, dungeons, forests. Everything seems to be designed with care.

The story is for adults: strong on politics, sexual interests, loads of anti hero characters. It makes the game stand out among others, but it is not for everyone. However, the story is also very confusing. My perception it happens because the game is based in an established book universe. The authors know the geography and history, but the players do not. When they vomit geography details as part of the main plot, I felt like listening mandarin.

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Once thing I disliked quite much in the game’s design: auto saving just before cut scenes. Generally, after important cut scenes, there is a battle. But if you lose, guess what: you have to see again the cut scene! Holly cow! How many times, especially at the end, I died but I had to see the whole dialogue all over again. Also worth noticing that, but the ending of the game, the among of dialogues sky rocketed. Based on your choices on the dialogues, you will face one of the 16 endings. Almost all of them decided by the very last hour or two.

Re reading this, I feel like I hated the game, judging by the amount of complaining. Do not think this. It is like complaining about your son or girlfriend: it is because you liked them very much that you point the weak points. This Polish company gained my heart. I loved their work. I liked the first one very much. But this one shows how much effort were put into the game. 2 years later, it still seems as fresh as a new release. I feel sorry that I wont play it again for a second ending, but the third game is coming… I cannot wait!

My Rating: 9★★★★★★★★★
Metacritic: 88
2013.03.09

Gaming Habbit ROI

Buying impulse can be a disease. There are several ill people that cannot control their own reasoning and buy everything they see. Until they got empty pockets.

The gaming industry is now living a transformation (well, it already operates in large scale in this nee model), the distribution channels can be now totally digital. So if you see an ad, in matter of minutes you can buy and start the download. And if your internet connection is fast enough, the time difference between wanting and buying can be really short. Virtually immediate.

I’m not saying that impulses is wrong. And sometimes we have special items and tastes. We love stuff and when there are more to buy, we get excited.

I consider myself an economic guy. Hardly I go with impulses when we are talking about spending my own money. But other day I came with the question: the games that I bought worth? I played? Liked them?

Inspired by the indie developer Cliff, from Positech, I did some math in order to find what games was a bang of the buck.

The math is funding out how much time I played the game and divide by the price I payed. Thanks to Steam, I can see how much time I was with a game opened in my screen. Also, I can check my credit card to see how much. So all data I need is available.

There is one consideration: I’ve played several pirated games in my life and bought then recently for the sake of peace of mind. I did not count them also because I could not measure the amount of time I spent on them. Surely Mass Effect, Deus Ex 1, Morrowind and Oblivion, SimCity would be high on the list otherwise.

Considering that I can wait a bit for a game, I get many of them in a year of two after the release. These games tend to present a better ROI (Return of Investment). Buying at the release date is generally a bad decision, so unless is a long and good game, it will present a worse ratio.

The absolute king is… Team Fortress 2! Of course, it was free. But it is the game played most in recent years. More than 99 hours.

Then it comes smaller games that I bought very cheaply: Zeno Clash, Amnesia and GRID. All of them I played a lot, so the metrics favour them.

Then It comes some best-sellers that I played a big price, but I got me into them for a very long time: LA Noire I played 26 hours (and yet not finished), Witcher 2, Batman Arckham City and Skyrim, (other that I bought in the same day they launched the game and I still -shame- did not finish it).

Some of them I’m still playing, so there are some that would go even further up in the list. I can see Mark of the Ninja going this way… but I will write about it later…

Zeno Clash feature
2012.12.01

Zeno Clash

Zeno Clash is the debut game from the Chilean developer Ace Team. It is an impressive piece of work that really explores the graphical capabilities of the Unreal engine. The game, while very strange looking, is very beautiful. The team used a very broad range of colors and textures and lights to give a unique feeling for each stage and characters. Don’t expect a very detailed environment, but it will catch your eyeballs nonetheless.

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The game is just like a first-person shooter, but without the shooter part. That s because the game is all about brawling. While there are weapons, most combats you will only punch and kick. It’s very fun to focus on close range combat. You do not need to worry about stealth and very precise aim, but timing is required. Get close, avoid being hit and give everything you get. It is hard but much more pleasant that firing with guns: a bit relaxing I dare to say.

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If the gameplay is a bit weird the story and theme are really crazy. The world of Zenozoik is populated by strange and ugly creatures. The whole theme is messed on purpose giving the player a  constant itchy feeling of surprise. The dialogs are very cryptic and never reveals the whole story. Several elements of the game, from the characters, places and dialogs all seem to be some sort of reference, like Matrix movies.I personally never found out any  direct reference, but I would bet that there are some link with the Biblic texts. I don’t know.

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The game is short, with some repeating stages and mechanics. But I found myself enjoying most of the ride. I know that a sequel is getting cooked and I’m anxious to see the much more experienced team diving again in this universe.

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It’s a classic of weirdness and I recommend to take a look. But be aware that is a love or hate product. My tip is: play a demo first. 😉

Gamespot: +Innovative, +Unique , -Shallow , -Weak Story

My Rating: 8★★★★★★★★
Metacritic: 77
Bruno MASSA