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2014.06.10

Ping

I’m not dead. Neither is the blog. I’m going to —poorly- explain why.

I’m just very focused on other projects, like my own new company Gamenific. It is, for now, an informal company, but I am investing more and more time and money, and energy into it. The Gamenific blog, that I write, is getting much more updated than this one.

My main day job is also requiring loads of time. Especially at the beginning of the year, when I was responsible for implementing an Online Booking tool in the company, was very demanding. I was working 16 hours a day. No social life was allowed. I cannot stress enough that it is very counterproductive: working that much for long periods is very tiring. Tired minds do not think properly and make constantly wrong decisions. One after the other.

But now things are normal again.

World Cup is here. It will officially start this Thursday and Rio de Janeiro, one of the hosting cities, is upside down. The transport is the worst, not only it is operating at overcapacity, but also the worker unions are taking the advantage of the situation to start constant strikes to raise salaries. The population is a hostage.

Back to Gamenific:

My plan is to make this company my life. If all goes right, it will become my main source of income in the next year, maybe two. And at this point, I plan to make it a full-day job.

Being a one-man company is not easy. By far. The amount of work that it takes is enormous. Secondary administrative tasks, like blogging, contacting new contractors, marketing, and making strategic plans… are very demanding. I wish I have someone to share the burden. But I am not complaining. On the contrary, it is very fun. Is hard and I love it.

I will keep Gamenific news in the Gamenific blog as much as possible, keeping this blog more as a personal view, especially related to programming, video games, and cinema. Eventually, I address some political or economical matters.

In Brazil, national elections are coming. I think it will be the subject of some texts in the near future.

Ludum Dare 29 – Vaults Inc feature
2014.04.29

Ludum Dare 29 – Vaults Inc

Ludum Dare! The famous indie game competition has just ended and I once again locked me out of the world for 3 days to design, program,

In this edition, the theme was “Beneath the Surface”. In comparison with other editions, a very easy theme because it defines only the thematic aspect of the game. Most of games can be adapted to fit the theme, from shooters, strategy games, platformers. It is much harder when it restricts the mechanics of the game, like “10 Seconds” from Ludum Dare 27.

In my case, even with an easy theme, I face a lot of difficulty to design the game. I know that Ludum Dare audience is mainly indie designers with very little experience and they appreciate mostly popular action game genres, like platformer, top-down adventures and first-person shooters. But it was definitively not what I wanted in this edition. With an easy theme, I wanted to innovate in the mechanics.

In Brazil, the competition started Friday by 10pm. It is generally a good thing, because we are tired from work and it is close to sleeping time. Because the openness we got from the theme, I faced a lot of difficulty on designing, because designing requires restricting yourself. I only closed the final mechanics by Saturday lunch, 12 hours after the competition start.

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Vaults Inc

Vaults Inc is a turn based strategy game. It is like a city building, but underground: you build a bunker from a post-nuclear-war universe. Imagine Fallout’s vaults. I wanted to grab a little of its universe, especially the visuals and humor.

Each turn the player have to build a new block in the bunker. Each block can increase or decrease or Income, Money, Fame or Population. The strategy comes from the interaction that each new block generates: Landfill decreases Fame is placed next to a residential block; slaughterhouse generates more income if placed next to a restaurant; fancy restaurant decreases fame is other fancy restaurants are built. Timing and Location are crucial.

Bigger bunkers means bigger problems: the more you grow, your fame and income start to go down. The game has typically 50 turns and the player have to reach the biggest population possible.“The most complete Fallout-Bunker-Simulator. Learn it for a future not that improbable”

Play it online for free (EDIT 2021: not available anymore)

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The post was originally on blog.Gamenific.com

Free to Play movie feature
2014.03.26

Free to Play movie

Yesterday I watched the Free to Play movie, produced by Valve. I can be only seeing inside the Steam gaming platform. I’ve never knew that it has video player functionalities.

Without any further due, the verdict: very boring.

The film is about video gaming as an sport, particularly about Dota 2. It tells 3 parallel stories of players that will participate into the biggest tournament ever. The prize would be one million dollars for the winner. At the time, it was, but light years, the biggest prize in history.

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The 3 main characters are not particularly captivating. They are portrayed as nerds that are taking a lot of pressure by family members to work or study instead invest the whole time into gaming. The characters keep saying that they are motivated and determined to win. But that is all. You see that they are facing difficult situations, but nothing different from a teenagers entering into adulthood: what should I do with my life?

Despite the fact that the announcement alone of a such big prize created a huge repercussion on the internet gaming community and media, the tournament is poorly described. During the whole film, I was never sure what was going on in the competition.

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But one thing it was very impressive the CG scenes that describe some parts of the matches in the competition. I believe that Valve CG animators entered in action. They were short but very, very well done.

The bottom line is that this film is, in fact, a propaganda about video game as an sport and the Valve game Dota. It repeatedly say that this competition was a milestone and it might actually be the case. But even being free to watch, Free to Play is not worthy.

My Rating: 4★★★★
2014.01.03

Dry Year

2013 was a very sad year: I did not watched many movies, nor plays, nor played many games.

The result is that, as you can see in the blog, I could not write about them.

But the worst part for me is that I stopped to keep track of them. My main spreadsheet that I control what movies, books, games or TV shows that I was consuming was almost entirely abandoned. It is a bit demanding and requires a lot of discipline to keep this wheel spinning.

In the gaming side, one of the major contributors to my laziness is the Humble Bundle. It offers some special game deals, mostly indie games, in bundles, in a pay-as-much-as-you-want scheme. It is great. But it also invokes our primitive instinct of irrational buying, and it is hard stop a moment to keep record of this.

I will try to make a better 2014, full of art. It will take some time but I want to do so.

Vacation is More Work feature
2013.11.30

Vacation is More Work

It is another vacation! Hey!!!!!

After Argentina and Chile last year and Cube and Mexico in May, this time I will visit… nowhere!

The old plan

That’s it. I was planning to go to Disney World, USA. The idea was to go in a big group and have fun. I went to Disney when I was in college (I lived in the USA for 6 months in an exchange program) and I loved it! Loved it! Disney creates a magic atmosphere that one cannot ignore. They mastered the idea themed park.

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Well, my original plan started to go wrong when I foresaw a complicated end-of-year in my job, due to a project in that I was involved. Things went worse with time. My boss said once or twice that we would stay in extra hours if needed.

Then I reached the moment of choice. With a lot of uncertainty, the dollar-real ratio in a bad shape, and missed momentum, I’ve finally decided to abort my trip and stay home.

The new plan

Cry no more! I have a new plan!

Besides my formal job, I invest a great deal of time in my lovely hobby: designing video games. I do all the processes, from programming, drawing, writing, painting, and whatever is needed.

I have about 8 prototypes that I believe can reach the market someday. One of them is a puzzle game called Picubic. It is charming, it is challenging and it is fun. But most of all, it is the closest one to have, at this moment, a shot in the wild market. I named the gaming division of Bruno Massa Corporation as Gamenific, a mix of Magnific (magnificent) and Game!

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For this reason, since I decided to abort my trip I also decided to invest all my time to launch it. Finish it once and for all and sell it. The plan is to launch its beta ITS WEDNESDAY! Kind of… The plan is in fact, to launch a funding campaign on Indiegogo (the poorer cousin of Kickstarter) to help to leverage some money and close it. But most of all, to attract people. The company will only gain traction if there is a big enough audience. Let’s create a brand!

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I can now only hope that this plan works. Otherwise, it will be a waste of a good Disney moment.

Bruno MASSA